Touch the notes to the beat of the rhythm when the sphere overlaps with its frame. The more precise the timing, the bigger the explosion, and the more points you get!
- Simply tap the note when the outer circle lines up with the inner circle.
- Tap and hold the note until the explosion fills out the whole sphere and disappears. Due to camera movements, the hold note may move around, so be sure to keep your finger on the note.
- Directional slide notes have arrows to indicate the direction you have to slide INTO the note from. They often come with basic notes and operate as a fast flick, or come in long chains as a slide path.
- Spherical slide notes do not have arrows and instead have a black sphere. These notes can be slid into from any direction. As with directional slide notes, they will also come as flicks or chains.
- Timing for both types of slide notes are looser compared to tap notes.
- Slide notes do not actually require the action of sliding INTO the note, they only require the detection of touch movement within the bounds of the note. As such, it is possible to tap a slide note and then drag slightly at the same time in order to hit the slide note. This is useful if you want to ensure that your timing is spot on for flicks, but for chains it is not reccommended to do each slide note individually.
- These notes give 10 combo instead of the usual 1.
- These sound effects will play whenever you hit a note. It is very useful if you prefer aural feedback to visual feedback. Select a sound effect repeatedly to change its volume. You can turn them off.
- This alters the position of where the combo number appears after you hit a note. You can turn combos off as well.
These effects alter gameplay slightly, and are meant to be used for fun.
- [Shakycam] will use your device's gyroscope to affect gameplay. It will detect your device's relative position and rotate the game's camera accordingly.
- [Harlem Shake] is a hidden effect under Shakycam; it makes the chart shake uncontrollably.
- [Stealth] makes notes invisible, save for a thin outline that appears very briefly.
- [Pinhole] is a hidden effect under Stealth; it makes notes (and their hitboxes!) extremely tiny.
- [Sixth sense Stealth] is a hidden effect under Stealth; it makes notes completely invisible.
- [Jumbo] is a hidden effect under Stealth; it makes notes and their hitboxes very large.
- [180' Upside Down] rotates the chart such that it's upside down and flipped left to right.
These alter the appearance of the notes.
- [Default] makes Tap and Hold notes red and Slide notes blue.
- [Rhythm] colors notes by their timing. 4th notes are red, 8th notes are blue, 16th notes are yellow, and 12th/24th notes are purple. Silver notes are still silver, and can be of any timing value.
- [Cover] darkens the background so that notes are easier to see. The cover values available are 10%, 25% and 50%.
Tiny Record ManagerEdit
- This is a feature added in version 1.1.5, and allows for erasing your score/combo/star record for individual songs if you need to.
- The feature is accessed by tapping the stars 8 times in a row quickly.
- You can tell how precise your timing was for a specific note by looking at the combo color, explosion size, and (if you turned it on) the sharpness of the sound effect.
- For perfects, the combo will be purplish-pink. For greats, the combo will be orange, and for Wayoffs, the combo will be dark yellow.
- If you get a Wayoff, the combo for that note will not be counted, but the combo will continue.
- A perfect hit of a tap, hold or silver note will give a multiple of 405? points from 1 to 4. Different sections of the song will have different multipliers for perfect scores. A great will give 329? points, and a Wayoff will give 46? points.
- You gain stars based on the number of perfects and greats you have. Stars use a different scoring system, where perfects add 2 points, and greats add 0.33 points. Wayoffs and misses don't deduct anything.
- The game will show you, in real-time, how many stars you have obtained throughout the song. A sound effect will play if you have obtained a star.
- The clear requirement, 2 stars, is the total notecount of the song. In other words, if you perfect exactly half the notes and miss the other half, you will get 2 stars, but just barely.
- The 1-star cutoff point is 0.25x the total notecount
- The 3-star cutoff point is 1.35x the total notecount
- The 4-star cutoff point is 1.70x the total notecount
- The 5-star cutoff point is 1.87x the total notecount
- The 6-star cutoff point is 1.95x the total notecount